Experiments, ideas,
and play.
A place for experiments, interface studies, AI explorations, and things in progress.
Not everything here is finished. That is part of the point. This is where I explore ideas, styles, systems, prompts, visual directions, and questions that may later turn into something more complete.
These pieces evolve. Some stay rough on purpose. Treat them as work in progress, not finished arguments.
What you will find
here.
Six tracks I keep coming back to. They overlap more often than they stay separate.
- 01Interface explorations
- 02Visual systems and brand studies
- 03AI-assisted experiments
- 04Prompt thinking and process fragments
- 05Early product ideas
- 06Design notes that are still taking shape
Why I keep a space
like this.
A lot of useful work starts before it becomes a service, a product, or a polished argument.
The lab is a way to keep that part visible: the curiosity, the testing, the pattern-seeking, and the play that often sit underneath more finished work.
Browse the
experiments.
Filter by track. Most are ongoing — assume things will change.
The settling lattice
A live study in order and disturbance: a lattice of points at rest. Push it with the cursor and it swells; click and a ripple runs through — then it settles back into the grid.
Spring field
A field of dots on a grid. The cursor parts them — each springs outward by how close you are — and the moment you leave, they spring home.
Cascade
A grid at rest. Click and a wave ripples out from that cell — each neighbour pulses on a delay set by its distance, then settles.
Subdivision
A rectangle, divided. Click any cell to split it along its longer edge — a composition assembling itself one decision at a time.
Drift
Hundreds of motes follow an invisible current, each leaving a fading trail, so the flow slowly draws itself. The cursor pulls them in passing.
Flow field
A drifting noise field drawn as contour lines. Move the cursor and a slow swirl bends the lines around it, then they relax back.
Sequence
One timeline orchestrates a row of bars into a travelling wave. Drag across it to scrub time by hand; let go and it plays on.
Interface studies
Quiet layout systems, restraint as a feature, and the choices that shape a screen before any pixel is drawn.
AI prompting patterns
Notes on prompts as design objects: structure, tone, voice, and the difference between an answer and a useful answer.
Motion experiments
Micro interactions, easing curves, and the moments where motion makes an interface feel honest instead of decorative.
Typography studies
Type as voice, rhythm, and tone. Specimens, pairings, and the small calibration that changes how a sentence reads.
Early product ideas
Half formed product sketches and what-ifs. The point is not to ship them but to understand why most of them should not exist.
Brand studies
Personal exercises in brand voice, mark making, and the small visual decisions that make a system feel intentional.
Explore
the lab.
More experiments and explorations are added over time. Some will stay here. Others become something more.
Not sure where to start?
If something feels off but it's hard to name, this is a short, no-pressure conversation that helps put words to it. No email required.