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AI prompting
patterns

Notes on prompts as design objects: structure, tone, voice, and the difference between an answer and a useful answer.

Focus

Notes on prompts as design objects: structure, tone, voice, and the difference between an answer and a useful answer.

Medium

Text, LLMs

Last updated

April 2026

Abstract blue and purple AI generated waves
00 / Intro

Prompts are interfaces. They have hierarchy, voice, defaults, and edge cases. I have been treating them with the same care I would treat a form, a settings page, or a piece of UX copy.

This track is a collection of patterns that keep showing up: how to scope a task, how to set a tone, how to give the model just enough context without drowning it.

01 / Notes

Prompts as
products.

A prompt is a product surface. Someone is going to copy it, edit it, paste it into a context window, and live with the answer for a while.

That means the same questions apply: who is this for, what does success look like, what is the failure mode, what gets cut.

02 / Notes

Voice and
defaults.

I am especially interested in how the framing of a prompt sets tone. A small change in voice up front tends to do more for output quality than long lists of rules at the bottom.

Defaults matter too. If I want short answers, I have to say so early, and ideally show what short means.

03 / Notes

Plates.

Abstract neural network visualisation
Pattern · scope, voice, constraint
Glowing AI inspired gradient
Tone · how framing shapes outputs
Open

Open
questions.

  • What is a prompt's equivalent of an empty state?
  • How do you version prompts the way you version components?
  • When should a prompt say less, not more?
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