Flow
field
A drifting noise field drawn as contour lines. Move the cursor and a slow swirl bends the lines around it, then they relax back.
Focus
Reading structure in a field that looks, at first, like nothing in particular.
Medium
OGL, GLSL
Duration
Ongoing
Last updated
June 2026
The lines above are contours of a noise field, drifting slowly. Move your cursor through them and a soft swirl bends the topography around it; leave, and it relaxes back to its quiet drift.
Why this
one.
A lot of situations look, at first glance, like undifferentiated noise — a product that "feels off", a team that "isn't clicking". The work is finding the contour lines: the structure that was always there, once you draw it. The swirl is the same idea — a small force makes the underlying field legible for a moment.
How it
works.
Rendered with OGL, a roughly 8KB WebGL micro-library — one full-screen triangle and a fragment shader. The shader is domain-warped fractal noise (noise driving the coordinates of more noise) turned into contour bands; the cursor rotates the sampling domain around itself with a distance falloff. No scene graph, no meshes — just maths per pixel.