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Ongoing exploration
visual

Flow
field

A drifting noise field drawn as contour lines. Move the cursor and a slow swirl bends the lines around it, then they relax back.

Focus

Reading structure in a field that looks, at first, like nothing in particular.

Medium

OGL, GLSL

Duration

Ongoing

Last updated

June 2026

00 / Intro

The lines above are contours of a noise field, drifting slowly. Move your cursor through them and a soft swirl bends the topography around it; leave, and it relaxes back to its quiet drift.

01 / Notes

Why this
one.

A lot of situations look, at first glance, like undifferentiated noise — a product that "feels off", a team that "isn't clicking". The work is finding the contour lines: the structure that was always there, once you draw it. The swirl is the same idea — a small force makes the underlying field legible for a moment.

02 / Notes

How it
works.

Rendered with OGL, a roughly 8KB WebGL micro-library — one full-screen triangle and a fragment shader. The shader is domain-warped fractal noise (noise driving the coordinates of more noise) turned into contour bands; the cursor rotates the sampling domain around itself with a distance falloff. No scene graph, no meshes — just maths per pixel.

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