01 · Book worm

I really don't read a lot of books anymore. But I would, if I had the time to digest.

When I was a kid, my parents used to steal the light bulbs from the ceiling and the bed lights. I was an avid reader on top of being an owl. But I had a flashlight, and they would leave the bathroom light on all night long.

So every once in a while — mostly toward the end of a novel — I would grab a blanket and a pillow and install myself comfortably. In the bathtub.

Back then it was Isaac Asimov, Ray Bradbury, Arthur C. Clarke, Jules Verne, espionage and commandos and submarines and adventures. Not quite what they would recommend at school, you see.

Nowadays I choose my reading with care and patience — the best ROI for my time and attention. If you do too, this page is for you. The books, people, communities and resources below are the ones I keep returning to. Some shaped me as a designer; some still do.

02 · Books that became part of how I think

A small shelf I keep within reach.

  • 01

    The Design of Everyday Things

    Don Norman

    Gave me the vocabulary for affordance and the patience to ask whether a thing's shape matches its intent. Still the clearest single book on the difference between a thing that works and a thing that feels like it should.

  • 02

    Just Enough Research

    Erika Hall

    Did the job of three larger books. Made it OK to do less research, better, and to stop apologising for that publicly.

  • 03

    Articulating Design Decisions

    Tom Greever

    Changed how I behave in design reviews. The framing — that the decision is a conversation with people who do not share your context — is something I now do without thinking about.

  • 04

    A Pattern Language

    Christopher Alexander

    The original design system. The interesting thing is not the patterns. It is the discipline of naming a recurring decision so it can be reused without being copied.

  • 05

    Thinking in Systems

    Donella Meadows

    The book I reach for when the same symptom keeps coming back wearing different clothes.

  • 06

    The Death and Life of Great American Cities

    Jane Jacobs

    Not about design. About what happens when planners stop noticing what is already working. Every product team I have worked with would benefit from reading the first three chapters.

  • 07

    Inspired

    Marty Cagan

    The closest thing the product world has to a canonical text. I disagree with parts. The discipline of the argument is what stays.

  • 08

    Continuous Discovery Habits

    Teresa Torres

    The practical follow-on to Inspired. The opportunity-solution tree is the simplest tool I know for separating what you are doing from why.

  • 09

    Shape Up

    Ryan Singer

    The Basecamp method, written down. Whether or not you adopt the cycles, the chapter on appetite vs estimate has changed how I scope work.

  • 10

    Refactoring UI

    Adam Wathan & Steve Schoger

    The book I quietly hand to designers and engineers alike when their work is fine but a bit flat. Twenty small choices, well-made.

  • 11

    Ruined by Design

    Mike Monteiro

    A polemic. Necessary. The argument that designers carry ethical responsibility for the products they ship is non-negotiable now.

  • 12

    The Making of a Manager

    Julie Zhuo

    For the moment a designer first ends up leading other designers. Honest about how much of the job is conversation, not direction.

03 · People I have learned from at a distance

Informal mentors, most of whom do not know it.

  • 01

    Mike Monteiro

    Mule Design

    For the unflinching stance on design ethics, and for the line that designers are gatekeepers whether they like it or not.

  • 02

    Erika Hall

    Mule Design

    For arguing that research is just paying attention. Slow research, in particular.

  • 03

    Frank Chimero

    The Shape of Design

    For the writing itself. The way an essay can be a careful object.

  • 04

    Tobias van Schneider

    DESK · DESIGNER MAG

    For the daily practice of side projects as a way to stay honest about your own craft.

  • 05

    Khoi Vinh

    Subtraction

    Decades of patient writing on design and the publishing industry. The blog still reads like the early web in the best sense.

  • 06

    Bret Victor

    Worrydream

    For showing that the medium of software is more malleable than we treat it. Watch his talks once a year.

  • 07

    Cap Watkins

    Design leadership

    On how a design team functions when you stop trying to control it from the centre. The Etsy-era writing still holds.

  • 08

    Indi Young

    Practical Empathy

    For the slow, careful version of qualitative research. Thinking styles, mental models, listening sessions.

  • 09

    Teresa Torres

    Product Talk

    For making continuous discovery a habit, not a project. The interviewing-without-leading-questions discipline alone is worth it.

  • 10

    Marty Cagan

    SVPG

    For the argument that empowered product teams are not a luxury, and for being specific about what "empowered" actually means.

  • 11

    Ryan Singer

    ex-Basecamp

    For Shape Up, for jobs-to-be-done in its honest form, and for being one of the few product thinkers who writes like he is in the room with you.

  • 12

    Brad Frost

    Atomic Design

    For getting design systems to feel less like a deliverable and more like a discipline.

04 · Communities that took the work seriously

Places that taught me design is a craft, not a job title.

  • 01

    ADPList

    Where mentorship became something I could give back without it being a side hustle. I am currently a mentor there myself.

  • 02

    IxDA — Interaction Design Association

    For taking interaction design seriously as a discipline when most of the industry was still arguing about whether it was one.

  • 03

    AIGA

    For carrying the older end of the design profession's memory. Even when you outgrow the chapters, the values stay.

  • 04

    Config — Figma's conference

    The closest thing the current design community has to a state-of-the-craft gathering. The Friday-after-Config dip is real.

  • 05

    Mind the Product

    For making it normal to talk about being a product manager out loud, with other product managers, in public.

  • 06

    Designer Hangout / Friends of Figma

    The Slack communities that keep the day-to-day questions of working designers from being lonely.

  • 07

    Local UX meetups

    Wherever you are. The shape of the work in a place becomes legible inside a meetup faster than anywhere online.

  • 08

    IA Conference

    For the people who still think structure is a design problem worth a whole conference about.

05 · Places and tools I still return to

Open tabs that earn their space.

  • 01

    A List Apart

    Twenty-plus years of careful writing on the craft. The standard against which I quietly measure any design writing.

  • 02

    Smashing Magazine

    The trade journal. Still useful for the depth of the long-form articles, even when the rest of the web has shortened.

  • 03

    UX Collective

    The Medium publication, when you need a wide-angle scan of what the field is currently arguing about.

  • 04

    Nielsen Norman Group

    For the research-paper end of the field. Citation-worthy when you need to make a usability claim out loud.

  • 05

    web.dev / Google for Developers

    When the question becomes performance, accessibility, or a specific Web platform feature. Almost always the primary source.

  • 06

    Apple Human Interface Guidelines

    Even if you do not design for Apple platforms — the patience and care in the writing is worth the visit.

  • 07

    Material Design

    For the discipline of writing a system down to the point that other teams can use it without you in the room.

  • 08

    WCAG / W3C Accessibility

    The source of truth when accessibility becomes a conversation. Bookmarked, used often.

  • 09

    Mobbin / Pttrns

    For pattern reconnaissance — what apps in your category are actually doing right now, with screens to compare.

  • 10

    Awwwards

    For the visual end of the field. Useful in small doses; less useful when used as the brief.

  • 11

    Refactoring UI tweets

    Adam Wathan and Steve Schoger's short takes are some of the best small-bites design lessons on the open web.

  • 12

    Brad Frost's blog

    For design systems, atomic design, and the longer-arc thinking on how teams scale design.

If someone obviously belongs here and isn't, it is almost certainly because I forgot, not because I do not owe them.

Write to me — [hello@ionutmaxim.com](mailto:hello@ionutmaxim.com) — and I will add them. If any of these names or books are new to you and curiosity caught, that is most of the point of this page.